﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;
using Microsoft.Xna.Framework.Net;
using Microsoft.Xna.Framework.Storage;

namespace SplenetiX
{
    class Background: Sprite
    {
        public Background(Vector2 Position)
            : base(Position)
        {
        }

        public void DrawBackground(SpriteBatch spriteBatch)
        {
            spriteBatch.Draw(Texture, Position, Color.White);    
        }

        

        public void UpdateBackground(ContentManager content, string assetName)
        {
            LoadContent(content, assetName);
            
        }
    }
}
